CULT DSP Projects
Universal spatial
audio tools.
Free tools for playing and transcoding Atmos, 360RA, and other
immersive audio formats. These projects provide scaffolding for
future research into spatial computing and audio interoperability.
ADM transcoding and playback engine. Spatial Root plays Dolby
Atmos and Sony 360 Reality Audio to any speaker layout in
realtime.
Formerly known as sonoPleth. Built for
researchers, spatial audio engineers, and composers who need
layout‑agnostic immersive playback and clean, transparent ADM
workflows.
ADM
Realtime
Layout Agnostic
Transcoding
Spatial Rendering
C++
● In Development
Procedural spatial upmixer that outputs ADM. Generate scenes
that can be played back with Spatial Root or opened in a DAW for
modification.
Built for rapid prototyping of immersive scenes and exploration
of spatial “environment styles” while staying inside an editable
ADM workflow.
Procedural
Upmixing
ADM Output
Generative DSP
DAW‑Friendly
Research
● Early Research
Lightweight Universal Spatial Interaction Data — scene metadata
schema that packages spatial object positions, audio feature
analysis, volumetric data, and agent state. Serves as the backbone
to the CULT DSP toolchain.
Research
Immersive Scene
XR
Spatial Metadata
Audio Metadata
Interactive
● Beta
Universal Immersive Audio transcoder. Powers realtime decoding in
Spatial Root and provides format decoding/encoding and
interoperability across ADM, MPEG‑H, and NGA.
Utility
Interoperability
Format Decoding
Format Encoding
ADM
MPEG-H
NGA
● Beta