CULT DSP Projects

Universal spatial
audio tools.

Free tools for playing and transcoding Atmos, 360RA, and other immersive audio formats. These projects provide scaffolding for future research into spatial computing and audio interoperability.

by CULT DSP

Spatial Root

ADM transcoding and playback engine. Spatial Root plays Dolby Atmos and Sony 360 Reality Audio to any speaker layout in realtime.

Formerly known as sonoPleth. Built for researchers, spatial audio engineers, and composers who need layout‑agnostic immersive playback and clean, transparent ADM workflows.

ADM Realtime Layout Agnostic Transcoding Spatial Rendering C++

● In Development

by CULT DSP

Spatial Seed

Procedural spatial upmixer that outputs ADM. Generate scenes that can be played back with Spatial Root or opened in a DAW for modification.

Built for rapid prototyping of immersive scenes and exploration of spatial “environment styles” while staying inside an editable ADM workflow.

Procedural Upmixing ADM Output Generative DSP DAW‑Friendly Research

● Early Research

by CULT DSP

LUSID

Lightweight Universal Spatial Interaction Data — scene metadata schema that packages spatial object positions, audio feature analysis, volumetric data, and agent state. Serves as the backbone to the CULT DSP toolchain.

Research Immersive Scene XR Spatial Metadata Audio Metadata Interactive

● Beta

by CULT DSP

Cult Transcoder

Universal Immersive Audio transcoder. Powers realtime decoding in Spatial Root and provides format decoding/encoding and interoperability across ADM, MPEG‑H, and NGA.

Utility Interoperability Format Decoding Format Encoding ADM MPEG-H NGA

● Beta