A spatial audio processing environment that grounds signals in physical
acoustic space. Spatial Root applies precision geometric rootfinding
algorithms to room impulse response modelling, source localisation,
and perceptual distance estimation.
Designed for researchers, spatial audio engineers, and composers working
at the intersection of acoustics and perception. Built in C++ with a
clean DSP-first architecture.
Spatial Audio
Room Modelling
C++
JUCE
Research
VST3 / AU
● In Development
An algorithmic seed for spatial fields. Spatial Seed is a generative
DSP toolkit that constructs evolving acoustic environments from minimal
mathematical primitives — controlled stochastic processes, geometric
partials, and perceptual field mappings.
Intended for composers, installation artists, and DSP researchers who
want generative spatial textures that feel physically grounded rather
than arbitrarily random.
Generative
Stochastic DSP
C++
Max/MSP
Spatial Fields
Research
● Early Research